TL;DR: Make your attributes private to favor immutability
public class Point {
protected int x;
protected int y;
public Point() {
this.x = 0;
this.y = 0;
}
public void setX(int x) {
this.x = x;
}
public void setY(int y) {
this.y = y;
}
}
Point location = new Point();
//At this momment, it is not clear which points represent
//It is coupled to constructor decision.
//Might be null or some other convention
location.setX(1);
//Now we have point(1,0)
location.setY(2);
//Now we have point(1,2)
public class Car {
protected int speed;
public Car() {
}
public void setSpeed(Speed desiredSpeed) {
this.speed = desiredSpeed;
}
}
Car tesla = new Car();
//We have no speed??
tesla.setSpeed(100 km/h);
//Now our car runs fast
//1. We locate setters usage
location.setX(1);
location.setY(2);
//2. If you are setting essential properties move
//them to the constructor and remove the method
public class Point {
public Point(int x, int y) {
this.x = x;
this.y = y;
//We remove the setters
}
Point location = new Point(1, 2);
public class Car {
protected int speed;
public Car() {
this.speed = 0 km/h;
}
public void speed(Speed desiredSpeed) {
this.speed = desiredSpeed;
}
}
//1. Locate the setters usage
//3. If you need to change an accidental property
// it is not a setter. Remove the setXXX prefix
Car tesla = new Car();
//Our car is stopped
tesla.speed(100 km/h);
//We tell the desired speed. We don't set anything
//We don't care if the car stores its new speed.
//if it manages through the engine
//if the road is moving etc
[ X ] Semi automatic
We should detect setters (unless they use meta programming) with our IDEs.
We can also remove them and see which tests fails if we have good coverage
Remove Getters
Pass essential properties in the constructor
Initialize essential properties in the constructor