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Fully Covering .NET C# Console Application With Unit Testsby@ahmedtarekhasan
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Fully Covering .NET C# Console Application With Unit Tests

by Ahmed Tarek HasanJanuary 6th, 2023
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Some colleagues are complaining that sometimes they are not able to apply TDD or write unit tests for some modules or applications. Console Applications is one of these. How could I test a Console application when the input is passed by key strokes and the output is presented on a screen?!! You don’t need to test the “Console” application, you want to test the business logic behind it.
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Best Practice to achieve 100% coverage using Test Driven Development (TDD), Dependency Injection (DI), Inversion of Control (IoC), and IoC Containers.


Some colleagues of mine are complaining that sometimes they are not able to apply TDD or write unit tests for some modules or applications, Console Applications are one of these.


How could I test a Console application when the input is passed by keystrokes and the output is presented on a screen?!!


Actually, this happens from time to time, you find yourself trying to write unit tests for something you seem to not have any control upon.


Photo by Sangga Rima Roman Selia on Unsplash

Misconception

The truth is, you just missed the point. You don’t need to test the “Console” application, you want to test the business logic behind it.


When you are building a Console application, you are building an application for someone to use, he expects to pass some inputs and get some corresponding outputs, and that’s what you really need to test.


You don’t want to test the System.Console static class, this is a built-in class that is included in the .NET framework and you have to trust Microsoft on this.


Now, you need to think about how to separate these two areas into separate components or modules so that you can start writing tests for the one you desire without interfering with the other one, and this is what I am going to explain to you…


Photo by Mark Fletcher-Brown on Unsplash

The Idea

First, let’s come up with a stupid simple Console application idea and use it as an example to apply on.


First, you have this simple menu.


Image by Ahmed Tarek


When you choose option 1 and enter your name, you get the Hello message as in the image below. Hitting enter would close the application.


Image by Ahmed Tarek


When you choose option 2 and enter your name, you get the Goodbye message as in the image below. Hitting enter would close the application.


Image by Ahmed Tarek


Too simple, right? Yes, I agree with you. However, let’s assume that the UI, strings, characters, and everything you see on the screen, is part of the requirements.


This means that if you are going to write unit tests, this should also be covered in a way that a minor change on a single character in the production code, should trigger a failing unit test.


Photo by Brett Jordan on Unsplash

The Plan

This is our plan:

  1. Build the Console application in a traditional bad way.
  2. See if we can write automated unit tests or not.
  3. Re-implement the Console application in a good way.
  4. Write some unit tests.

Photo by Mehdi on Unsplash

The Bad Way

Simply, do everything in one place.


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MyConsoleApp
{
    class Program
    {
        static void Main(string[] args)
        {
            var input = string.Empty;

            do
            {
                Console.WriteLine("Welcome to my console app");
                Console.WriteLine("[1] Say Hello?");
                Console.WriteLine("[2] Say Goodbye?");
                Console.WriteLine("");
                Console.Write("Please enter a valid choice: ");

                input = Console.ReadLine();

                if (input == "1" || input == "2")
                {
                    Console.Write("Please enter your name: ");
                    string name = Console.ReadLine();

                    if (input == "1")
                    {
                        Console.WriteLine("Hello " + name);
                    }
                    else
                    {
                        Console.WriteLine("Goodbye " + name);
                    }

                    Console.WriteLine("");
                    Console.Write("Press any key to exit... ");
                    Console.ReadKey();
                }
                else
                {
                    Console.Clear();
                }
            }
            while (input != "1" && input != "2");
        }
    }
}


What we can notice here:

  1. Everything is in one place.
  2. We are directly using the static System.Console class.
  3. We can’t test the business logic without bumping into System.Console.

Photo by Brett Jordan on Unsplash

Trying to Write Unit Tests

Really? are you really expecting to be able to write a unit test for that code?

Here are the challenges:

  1. Depending on static classes like System.Console.
  2. Can’t define and isolate dependencies.
  3. Can’t replace dependencies with Mocks or Stubs.

If you can do something about it, you are a hero… believe me.


Photo by Volkan Olmez on Unsplash

The Good Way

Now, let’s split our solution into smaller modules.


Console Manager

This is the module that is responsible for providing the functionality we need from the Console… any console.


This module would consist of two parts:

  1. Abstractions.
  2. Implementations.


Therefore we will have the following:

  1. IConsoleManager: This is the interface defining what we are expecting from any Console Manager.
  2. ConsoleManagerBase: This is the abstract class implementing IConsoleManager and providing any common implementations between all Console Managers.
  3. ConsoleManager: This is the default Console Manager implementation which wraps System.Console and is actually used at runtime.


using System;

namespace ConsoleManager
{
    public interface IConsoleManager
    {
        void Write(string value);
        void WriteLine(string value);
        ConsoleKeyInfo ReadKey();
        string ReadLine();
        void Clear();
    }
}


using System;

namespace ConsoleManager
{
    public abstract class ConsoleManagerBase : IConsoleManager
    {
        public abstract void Clear();
        public abstract ConsoleKeyInfo ReadKey();
        public abstract string ReadLine();
        public abstract void Write(string value);
        public abstract void WriteLine(string value);
    }
}


using System;

namespace ConsoleManager
{
    public class ConsoleManager : ConsoleManagerBase
    {
        public override void Clear()
        {
            Console.Clear();
        }

        public override ConsoleKeyInfo ReadKey()
        {
            return Console.ReadKey();
        }

        public override string ReadLine()
        {
            return Console.ReadLine();
        }

        public override void Write(string value)
        {
            Console.Write(value);
        }

        public override void WriteLine(string value)
        {
            Console.WriteLine(value);
        }
    }
}


What we can notice here:

  1. Now we have IConsoleManager.
  2. We can use Mocks and Stubs to replace IConsoleManager while writing unit tests.
  3. For the common base class ConsoleManagerBase we are not providing any common implementation to be used by children.
  4. I know this is not the best thing to do, however, I am doing it here just as a reminder to you that this option is there and you can use it whenever needed.

Program Manager

This is the module that is responsible for providing the main application functionality.


This module would consist of two parts:

  1. Abstractions.
  2. Implementations.


Therefore we will have the following:

  1. IProgramManager: This is the interface defining what we are expecting from any Program Manager.
  2. ProgramManagerBase: This is the abstract class implementing IProgramManager and providing any common implementations between all Program Managers.
  3. ProgramManager: This is the default Program Manager implementation which is actually used at runtime. It also depends on the IConsoleManager.


namespace ProgramManager
{
	public interface IProgramManager
	{
		void Run();
	}
}


namespace ProgramManager
{
	public abstract class ProgramManagerBase : IProgramManager
	{
		public abstract void Run();
	}
}


using ConsoleManager;

namespace ProgramManager
{
    public class ProgramManager : ProgramManagerBase
    {
        private readonly IConsoleManager m_ConsoleManager;

        public ProgramManager(IConsoleManager consoleManager)
        {
            m_ConsoleManager = consoleManager;
        }

        public override void Run()
        {
	    string input;
            
            do
            {
                m_ConsoleManager.WriteLine("Welcome to my console app");
                m_ConsoleManager.WriteLine("[1] Say Hello?");
                m_ConsoleManager.WriteLine("[2] Say Goodbye?");
                m_ConsoleManager.WriteLine("");
                m_ConsoleManager.Write("Please enter a valid choice: ");

                input = m_ConsoleManager.ReadLine();

                if (input == "1" || input == "2")
                {
                    m_ConsoleManager.Write("Please enter your name: ");
                    var name = m_ConsoleManager.ReadLine();

                    if (input == "1")
                    {
                        m_ConsoleManager.WriteLine("Hello " + name);
                    }
                    else
                    {
                        m_ConsoleManager.WriteLine("Goodbye " + name);
                    }

                    m_ConsoleManager.WriteLine("");
                    m_ConsoleManager.Write("Press any key to exit... ");
                    m_ConsoleManager.ReadKey();
                }
                else
                {
                    m_ConsoleManager.Clear();
                }
            }
            while (input != "1" && input != "2" && input != "Exit");
        }
    }
}


What we can notice here:

  1. Now we have our dependency of ProgramManager on IConsoleManager well defined.
  2. We have IProgramManager and we can use mocks and stubs to replace IProgramManager while writing unit tests.
  3. For the common base class ProgramManagerBase we are not providing any common implementation to be used by children.
  4. I know this is not the best thing to do, however, I am doing it here just as a reminder to you that this option is there and you can use it whenever needed.


The ProgramManager class could be split into smaller parts. That would make it easier to track and cover with unit tests. However, this is something I am leaving to you to do.


Console Application

This is the main application.


Here we are going to use Ninject as our IoC container. It is simple to use and you can always check their online documentation.


On the main Console Application project, we would create NinjectDependencyResolver.cs file. This file would be as follows.


using Ninject.Modules;
using ConsoleManager;
using ProgramManager;

namespace MyConsoleApp
{
    public class NinjectDependencyResolver : NinjectModule
    {
        public override void Load()
        {
            Bind<IConsoleManager>().To<ConsoleManager.ConsoleManager>();
            Bind<IProgramManager>().To<ProgramManager.ProgramManager>();
        }
    }
}


What we can notice here:

  1. The NinjectDependencyResolver class is inheriting NinjectModule.
  2. We are overriding the void Load() method where we are setting our bindings as expected.


Now, on the Program.cs:


using Ninject;
using System.Reflection;
using ProgramManager;

namespace MyConsoleApp
{
    class Program
    {
        private static IProgramManager m_ProgramManager = null;

        static void Main(string[] args)
        {
            var kernel = new StandardKernel();
            kernel.Load(Assembly.GetExecutingAssembly());

            m_ProgramManager = kernel.Get<IProgramManager>();
            m_ProgramManager.Run();
        }
    }
}


What we can notice here:

  1. We are depending on the IProgramManager.
  2. We created the IoC container through var kernel = new StandardKernel();.
  3. Then we loaded the dependencies into the IoC container through kernel.Load(Assembly.GetExecutingAssembly());. This instructs Ninject to get its bindings from all classes inheriting NinjectModule inside the current assembly/project.
  4. This means that the bindings would come from our NinjectDependencyResolver class as it is inheriting NinjectModule and located inside the current assembly/project.
  5. To get an instance of IProgramManager we are using the IoC container as follows kernel.Get<IProgramManager>();.


Now, let’s see if this design and work we have done till this moment has fixed our problem.


Photo by Markus Winkler on Unsplash

Moment of Truth

So, the question now is, can we cover our Console Application with unit tests? To answer this question, let’s try to write some unit tests…


Stubs or Mocks

If you have some experience with unit testing, you should know that we have Stubs and Mocks to be used to replace our dependencies.


Just for fun, I would use stubs for our example here.


So, I would define ConsoleManagerStub as a stub for IConsoleManager as follows:


using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleManager
{
    public class ConsoleManagerStub : ConsoleManagerBase
    {
	private int m_CurrentOutputEntryNumber;
	private readonly List<string> m_Outputs = new List<string>();

        public event Action<int> OutputsUpdated;
	public event Action OutputsCleared;

	public Queue<object> UserInputs { get; } = new Queue<object>();

        public override void Clear()
        {
            m_CurrentOutputEntryNumber++;
            m_Outputs.Clear();
            OnOutputsCleared();
            OnOutputsUpdated(m_CurrentOutputEntryNumber);
        }
        
        public override ConsoleKeyInfo ReadKey()
        {
            ConsoleKeyInfo result;

	    object input;

	    if (UserInputs.Count > 0)
            {
                input = UserInputs.Dequeue();
            }
            else
            {
                throw new ArgumentException("No input was presented when an input was expected");
            }

            if (input is ConsoleKeyInfo key)
            {
                result = key;
            }
            else
            {
                throw new ArgumentException("Invalid input was presented when ConsoleKeyInfo was expected");
            }

            return result;
        }
        
        public override string ReadLine()
        {
	    object input;

	    if (UserInputs.Count > 0)
            {
                input = UserInputs.Dequeue();
            }
            else
            {
                throw new ArgumentException("No input was presented when an input was expected");
            }

	    string result;
	    if (input is string str)
	    {
		result = str;
		WriteLine(result);
	    }
	    else
	    {
		throw new ArgumentException("Invalid input was presented when String was expected");
	    }

	    return result;
        }

        public override void Write(string value)
        {
            m_Outputs.Add(value);
            m_CurrentOutputEntryNumber++;
            OnOutputsUpdated(m_CurrentOutputEntryNumber);
        }

        public override void WriteLine(string value)
        {
            m_Outputs.Add(value + "\r\n");
            m_CurrentOutputEntryNumber++;
            OnOutputsUpdated(m_CurrentOutputEntryNumber);
        }

        protected void OnOutputsUpdated(int outputEntryNumber)
        {
	    OutputsUpdated?.Invoke(outputEntryNumber);
        }

        protected void OnOutputsCleared()
        {
	    OutputsCleared?.Invoke();
        }

        public override string ToString()
        {
            var result = string.Empty;

            if (m_Outputs == null || m_Outputs.Count <= 0) return result;

            var builder = new StringBuilder();

            foreach (var output in m_Outputs)
            {
	        builder.Append(output);
            }

            result = builder.ToString();

            return result;
        }
    }
}


And finally, the unit tests would be as follows:


using ConsoleManager;
using NUnit.Framework;
using System;
using System.Collections.Generic;

namespace MyConsoleApp.Tests
{
    [TestFixture]
    public class ProgramManagerTests
    {
        private ConsoleManagerStub m_ConsoleManager = null;
        private ProgramManager.ProgramManager m_ProgramManager = null;

        [SetUp]
        public void SetUp()
        {
            m_ConsoleManager = new ConsoleManagerStub();
            m_ProgramManager = new ProgramManager.ProgramManager(m_ConsoleManager);
        }

        [TearDown]
        public void TearDown()
        {
            m_ProgramManager = null;
            m_ConsoleManager = null;
        }

        [TestCase("Ahmed")]
        [TestCase("")]
        [TestCase(" ")]
        public void RunWithInputAs1AndName(string name)
        {
            m_ConsoleManager.UserInputs.Enqueue("1");
            m_ConsoleManager.UserInputs.Enqueue(name);
            m_ConsoleManager.UserInputs.Enqueue(new ConsoleKeyInfo());

            var expectedOutput = new List<string>
            {
	        "Welcome to my console app\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: ",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 1\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 1\r\nPlease enter your name: ",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 1\r\nPlease enter your name: " + name + "\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 1\r\nPlease enter your name: " + name + "\r\nHello " + name +"\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 1\r\nPlease enter your name: " + name + "\r\nHello " + name +"\r\n\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 1\r\nPlease enter your name: " + name + "\r\nHello " + name +"\r\n\r\nPress any key to exit... "
            };

            m_ConsoleManager.OutputsUpdated +=
	            outputEntryNumber =>
	            {
		        Assert.AreEqual(
			    expectedOutput[outputEntryNumber - 1],
			    m_ConsoleManager.ToString());
	            };

            m_ProgramManager.Run();
        }

        [TestCase("Ahmed")]
        [TestCase("")]
        [TestCase(" ")]
        public void RunWithInputAs2AndName(string name)
        {
            m_ConsoleManager.UserInputs.Enqueue("2");
            m_ConsoleManager.UserInputs.Enqueue(name);
            m_ConsoleManager.UserInputs.Enqueue(new ConsoleKeyInfo());

            var expectedOutput = new List<string>
            {
	        "Welcome to my console app\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: ",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 2\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 2\r\nPlease enter your name: ",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 2\r\nPlease enter your name: " + name + "\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 2\r\nPlease enter your name: " + name + "\r\nGoodbye " + name + "\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 2\r\nPlease enter your name: " + name + "\r\nGoodbye " + name + "\r\n\r\n",
	        "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 2\r\nPlease enter your name: " + name + "\r\nGoodbye " + name + "\r\n\r\nPress any key to exit... "
            };

            m_ConsoleManager.OutputsUpdated +=
	            outputEntryNumber =>
	            {
		        Assert.AreEqual(
			    expectedOutput[outputEntryNumber - 1],
			    m_ConsoleManager.ToString());
	            };

            m_ProgramManager.Run();
        }

        [Test]
        public void RunShouldKeepTheMainMenuWhenInputIsNeither1Nor2()
        {
            m_ConsoleManager.UserInputs.Enqueue("any invalid input 1");
            m_ConsoleManager.UserInputs.Enqueue("any invalid input 2");
            m_ConsoleManager.UserInputs.Enqueue("Exit");

            var expectedOutput = new List<string>
            {
	            // initial menu
	            "Welcome to my console app\r\n", // outputEntryNumber 1
	            "Welcome to my console app\r\n[1] Say Hello?\r\n", // outputEntryNumber 2
	            "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n", // outputEntryNumber 3
	            "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\n", // outputEntryNumber 4
	            "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: ", // outputEntryNumber 5
	            "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: any invalid input 1\r\n", // outputEntryNumber 6
	            // after first trial
	            "", // outputEntryNumber 7
	            "Welcome to my console app\r\n", // outputEntryNumber 8
	            "Welcome to my console app\r\n[1] Say Hello?\r\n", // outputEntryNumber 9
	            "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n", // outputEntryNumber 10
	            "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\n", // outputEntryNumber 11
	            "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: ", // outputEntryNumber 12
	            "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: any invalid input 2\r\n", // outputEntryNumber 13
	            // after second trial
	            "", // outputEntryNumber 14
	            "Welcome to my console app\r\n", // outputEntryNumber 15
	            "Welcome to my console app\r\n[1] Say Hello?\r\n", // outputEntryNumber 16
	            "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n", // outputEntryNumber 17
	            "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\n", // outputEntryNumber 18
	            "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: ", // outputEntryNumber 19
	            "Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: Exit\r\n" // outputEntryNumber 20
            };

            m_ConsoleManager.OutputsUpdated +=
	            outputEntryNumber =>
	            {
		        if (outputEntryNumber - 1 < expectedOutput.Count)
		        {
			    Assert.AreEqual(
				expectedOutput[outputEntryNumber - 1],
				m_ConsoleManager.ToString());
		        }
	            };

            m_ProgramManager.Run();
        }
    }
}

Photo by david Griffiths on Unsplash

Finally

Now we have been able to cover our Console Application with unit tests. However, you might think that this is too much for a simple application like the one we have here. Isn’t this overkill?


Actually, it depends on what you want to cover. For example, in our simple application, I dealt with every character on the UI as a requirement that should be covered by unit tests. So, if you go and change a character on the main implementation, a unit test would fail.


Maybe in your case, it would be different. However, it would always be good if you know how to do it even down to the smallest character.


That’s it, hope you found reading this article as interesting as I found writing it.


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