paint-brush
Clean Code: Functions and Methods in TypeScript [Part 1]by@alenaananich
1,415 reads
1,415 reads

Clean Code: Functions and Methods in TypeScript [Part 1]

by Alena AnanichOctober 11th, 2023
Read on Terminal Reader
Read this story w/o Javascript
tldt arrow

Too Long; Didn't Read

Learn how to write cleaner code by avoiding common mistakes in functions and methods.
featured image - Clean Code: Functions and Methods in TypeScript [Part 1]
Alena Ananich HackerNoon profile picture


Introduction

Clean code is a standard of code containing a set of rules and approaches in writing and forming code that make it easy to read, write, understand, and maintain.


In this series of articles, we will take a look at common mistakes and problems in writing code and the ways it could be improved.


All code problems I divided into several groups, and in this article, we will take a look at functions and methods.

Table of contents

  1. Methods-initializers or top-level methods

    a. Problems

    b. Best practices

  2. Methods-handlers

    a. Problems

    b. Best practices

  3. Common problems

    a. More than one task in one method

    b. The name of the function doesn’t match what it does

    c. More than 3 parameters

    d. Boolean flags as parameters

    e. Nested conditionals


1. Methods-initializers or top-level methods

a. Problems

In this type of method, we invoke a list of initializations: fields, factories, observers, child classes, handlers, listeners, and so on. As usual, it is needed in the beginning of the application start or module loading.


Mostly, each initialization has its own logic and particular order. To keep it clean, readable, and understandable, we should follow the next practices.


b. Best practices

  • move the logic for each type of initializer in separate methods and just invoke it in the top-level method
  • start the name of the method-initializer from initprefix
export class App {

  init(): void {
    this.initMainPage();
    this.initRouteChange();
    this.initDefaultState();
  }

  private initMainPage(): void { 
    // logic 
  }  

  private initRouteChange(): void { 
    // logic 
  }

  private initDefaultState(): void { 
    // logic 
  }
}

const app = new App();

In this example, we have a top-level method init and three types of initialization in it: main page render, router activation, and setting the application default state. In this way, we make our code atomic and flexible and follows the rule one method - one task.


2. Methods-handlers

a. Problems

This type of method handles user events that occur in templates or just callbacks. In most cases, we need to have different scenarios depending on conditions at the moment of function invocation. The conditions could be very different: state of any variables, type of event or else.


b. Best practices

To make our handlers readable, we should follow these simple rules:


  • start the name of the method with one prefix
  • move the logic for each condition in separate methods


In this example, we moved functions for each condition to separate methods:

onClick(event: Event): void {
    if (this.state.facetsLoaded) {
        this.processMessage(event);
    } else {
        this.closeConnection(event);
    }
}


3. Common problems

a. More than one task in one method

In this example, function checkFacetsUpdate checks if facets are updated, and if not, it causes side effects.

// Bad
checkFacetsUpdate(facets: Factes[]): boolean {
  const facet = facets.find((facet) => facet.realiTime.length > 0);
  if (facet.hasOwnProperty('real')) {
    return true;
  } 
  updateFacets();
  return false; 
}


Rule: one method - one task

To follow this rule we should strictly check only facets update; additional logic should be outside the function.

// Better
export function checkFacetsUpdate(facets: Factes[]): boolean {
  const facet = facets.find(facet => !!facet.realiTime.length);
  return facet.hasOwnProperty('real'); 
}

const isFacetsUpdated = checkFacetsUpdate(facets);

if (!isFacetsUpdated) {
  updateFacets();
}


b. The name of the function doesn’t match what it does

Here expected that updateUser method should just update the user in all cases. But in reality, we have the condition for this update inside the function when the function logic will not be executed.

// Bad
export function updateUser(user: User): void {
  if (user.role !== User.Admin) {
      // logic for user update
  }
}


Rule: The name of the function should strictly describe what it does.

There are some options to follow this rule:


  1. Move condition before function invocation
  2. Rename method to updateUserIfRoleAdmin
// Better
export function updateUser(user: User): void {
     // logic
  }
}

if (user.role !== User.Admin) {
    updateUser(user)
}


c. More than 3 parameters

In this example, there are three parameters in the function signature.

// Bad
export function setChildren(
  parents: TopicType[], 
  parentId: string, 
  children: TopicType[],
  selectedIds: string[]): TopicType[] {
    // logic
}


Rule: no more than 3 parameters

To follow this rule, we should pass one object-like parameter following a particular interface where all fields will be described.

// Better
interface SelectedTopic {
  parents: TopicType[],
  parentId: string,
  children: TopicType[],
  selectedIds: string[]
}

export function setChildren(selectedTopic: SelectedTopic): TopicType[] {
  // logic
}


d. Boolean flags as parameters

In this example, I see that when method searchTopic is invoked, we just pass boolean parameters that are not clear at the moment of function invocation. Of course, we can go to the function signature and take a look at the realization, but it is bad practice to write a code that is not readable. Moreover, our function searchTopic executes different scenarios depending on these flags, and we break the rule of one method - one task at the same time.

// Bad
class TopicService {
  searchTopic(isParentTopic: boolean, isChildTopic: boolean): Topic {
     if (isParentTopic) {
        // logic
     }
  }
}

const topicService = new TopicService();
topicService.searchTopic(true, false);


Rule: Avoid flags in arguments and make separate methods for each flag

// Better
class TopicService {
  private searchParentTopic(): Topic {
    // logic
  };
  
  private searchChildTopic(): Topic {
    // logic
  };

  searchTopic(): void {
    if (isParentTopic) {
      this.searchParentTopic();
    }

    if (isChildTopic) {
      this.searchFacetsTopic();
    }
  }
}

const topicService = new TopicService();


e. Nested conditionals

Let’s take a look at very frequent situations with conditional assignment and nested if else blocks.

// Bad
function makePrices(): Price[] {
  let prices;
  if (isFruitPrice) {
    prices = makeFruitPraces();
  } else {
    if (isVegePrice) {
      prices = makeVegePrice();
    } else {
      if (isCandyPrice) {
        prices = makeCandyPrice();
      } else {
        prices = makePrice();
      }
    }
  }
  return prices;
}


Rule: replace nested conditionals with guard clauses

In case we have a conditional assignment with a return, it would be good practice just to make a return when the condition is met.

// Better
function makePrices(): Price[] {
  if (isFruitPrice) return makeFruitPraces();
  if (isVegePrice) return makeVegePrice();
  if (isCandyPrice) return makeCandyPrice();
  return makePrice();
}


Conclusion

In this article, we took a look at very frequent code smells in functions and methods and the ways they could be cleaned. Following these rules, we will write maintainable and readable code that will be easy to debug, read, and develop. Certainly, the category of problems is wider, and in the next articles, we will take a look at other categories.