When we hear the word "group," we often think of various associations, from social circles to musical bands or even a gathering of animals.
A Fabric.js group is a collection of objects that are clustered together.
These groups serve multiple purposes, such as moving and modifying objects collectively or applying property changes uniformly across multiple objects.
In this blog post, we will explore how to create object groups using Fabric.js, empowering you to streamline your object manipulation and modification tasks.
Object groups offer several advantages and functionalities, including:
To create an object group in Fabric.js, we utilize the fabric.Group constructor. Let's take a closer look at its syntax and usage:
Syntax:
new fabric.Group(objects: Object,
options(optional): Object,
isAlreadyGrouped(optional): Boolean);
objects
parameter accepts an array of objects that we want to group together.options
can be passed as an object, allowing customization of group properties like position and angle.isAlreadyGrouped
parameter is used to indicate if the provided objects are already grouped.Follow these steps to create a basic object group:
fabric.Group
constructor.
Example:
var circle = new fabric.Circle({ radius: 30, fill: "#FF0000" });
var image = new fabric.Image(...);
var text = new fabric.Text("Hello", ...);
var group = new fabric.Group([circle, image, text]);
canvas.add(group);
A circle, an image, and a text element are combined in the above example. The group
variable represents the newly created object group, which is then added to the canvas.
You can further customize object groups by providing optional properties to the options
object parameter. These properties allow you to define the group's position, rotation angle, and other visual attributes.
Example:
var group = new fabric.Group([circle, image, text], {
left: 70,
top: 94,
angle: -10,
});
In the above example, we set theleft
and top
properties to position the group on the canvas. Additionally, we specify an angle
to rotate the entire group.
Creating a group of two objects follows a similar approach. However, we need to ensure proper alignment within the group by setting the originX
and originY
properties to "center" for each object.
Example:
var rect = new fabric.Rect({
width: 100,
height: 85,
fill: "#FFC0CB",
originX: "center",
originY: "center"
});
var text = new fabric.Text("Hello world@", {
fontSize: 30,
originX: "center",
originY: "center"
});
var group = new fabric.Group([rect, text], {
left: 150,
top: 100,
angle: -10
});
canvas.add(group);
In the above example, we create a group of a rectangle and text element. By specifying the originX
and originY
properties as "center" for each object, we ensure they are properly centered within the group.
In addition to creating groups of objects in Fabric.js, you also have the ability to ungroup them when needed. Ungrouping objects allows you to restore their individual properties and manipulate them independently. Let's explore how to ungroup objects using Fabric.js with an example.
You want to ungroup a group of objects and treat them separately. Consider a group consisting of two rectangles and a text element.
We will demonstrate how to ungroup them using Fabric.js.
var canvas = new fabric.Canvas("canvas");
// Create the rectangles
var rect1 = new fabric.Rect({
width: 100,
height: 50,
fill: "blue",
left: 50,
top: 50,
});
var rect2 = new fabric.Rect({
width: 100,
height: 50,
fill: "red",
left: 200,
top: 50,
});
// Create the text element
var text = new fabric.Text("Hello", {
fontSize: 20,
fill: "white",
left: 120,
top: 60,
});
// Group the objects
var group = new fabric.Group([rect1, rect2, text], {
left: 100,
top: 100,
});
canvas.add(group);
// Ungroup the objects
var activeObj = canvas.getActiveObject();
var activegroup = activeObj.toGroup();
var objectsInGroup = activegroup.getObjects();
activegroup.clone(function(newgroup) {
canvas.remove(activegroup);
objectsInGroup.forEach(function(object) {
canvas.remove(object);
});
canvas.add(newgroup);
canvas.setActiveObject(newgroup);
canvas.requestRenderAll();
});
canvas.renderAll();
In the code above, we assume that canvas is the Fabric.js canvas object.
First, we retrieve the active object from the canvas using getActiveObject()
. We then convert the active object into a group using the toGroup()
method, and store it in the activegroup variable.
A list of objects within the group is obtained using the getObjects()
method and stored in the objectsInGroup
variable.
A clone of the activegroup is then created using the clone() method. Inside the callback function of clone(), we remove the activegroup from the canvas using remove(activegroup)
.
We iterate over the objectsInGroup array and remove each individual object from the canvas using remove(object)
.
After removing the group and its objects, we add the cloned group back to the canvas using add(newgroup)
.
Finally, we set the newgroup as the active object on the canvas using setActiveObject(newgroup)
, and request the canvas to render the changes using requestRenderAll().
By executing this code, you will ungroup the objects and have them restored as separate entities on the canvas.
Mastering object grouping in Fabric.js empowers you to simplify object manipulation and modification tasks. By creating object groups, you can move, modify, and apply property changes to multiple objects simultaneously, enhancing your productivity and efficiency.
Whether you're working with complex scenes or need to apply uniform transformations, object groups in Fabric.js are a valuable tool in your development arsenal. Start leveraging the power of object grouping in Fabric.js and take your canvas-based applications to the next level.