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Researchers Run a COVID-Era Robot Study to Teach Children to Wash Their Handsby@gamifications
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Researchers Run a COVID-Era Robot Study to Teach Children to Wash Their Hands

by Gamifications FTW PublicationsJanuary 13th, 2025
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Researchers developed a new gaming platform to teach proper hand hygiene practices to children using a pro-social robot.
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Authors:

(1) Devasena Pasupuleti, AMMACHI Labs, Amrita Vishwa Vidyapeetham, Kollam, Kerala, 690525, India ([email protected]);

(2) Sreejith Sasidharan, AMMACHI Labs, Amrita Vishwa Vidyapeetham, Kollam, Kerala, 690525, India [email protected]);

(3) Rajesh Sharma, Spire Animation Studios, Los Angeles, California, 91403, United States of America ([email protected]);

(4) Gayathri Manikutty, AMMACHI Labs, Amrita Vishwa Vidyapeetham, Kollam, Kerala, 690525, India ([email protected]).


Editor's note: This is Part of 5 of 7 a study detailing the development of a gaming platform to teach proper hand hygiene practises to children. Read the rest below.

V. USER STUDY

Due to the ongoing COVID-19 pandemic, we conducted the entire study online through the video teleconferencing platform Zoom (refer to Figure 5). Children played the game and interacted with the robot individually. Researchers facilitated the video conferencing call to ensure that the data collected is truly a representation of the children’s views. The average time taken to conduct the study with each child was approximately 35 minutes. Since the children did not have prior interaction with a robot, at the beginning of the study, a short general interaction was facilitated between HakshE and the child to familiarize him/her with the robot and to see if he/she feels comfortable continuing with the study.


Fig. 5: The online setup showing a child demonstrating handwashing steps to the princess.


One of the researchers explained the rules and instructions of the game to the child. A video on the six steps of handwashing as instructed by WHO was shown to the child before the game. Researchers did not intervene in-between the game unless a technical issue had to be resolved. This allowed children to interact with the robot and play the game on their own, eliminating any kind of bias.


Fig. 6: Children’s AR experience with HakshE.


As an incentive for the children, we built a simple webbased Augmented Reality (AR) platform using UniteAR [31] where a 3D model of HakshE was projected onto their surroundings by scanning a custom QR code using their mobile phones. We conducted a session with the children after the study to explain this AR process. All the children were compensated with a photograph from their AR experience with HakshE (refer to Figure 6).


This paper is available on arxiv under CC BY-NC-ND 4.0 DEED license.