While I was working on 🎨 Colour Hunt I had to implement pagination at some point. No one wants to load a ton of color palettes at once. However I really like the lazy load approach instead of a classic pagination.
Colour Hunt is build with Nuxt.js, Graph.cool and vue-apollo. The stack is a dream for rapid development as you don’t need to fiddle around with a backend. The idea behind Colour Hunt is, that people can create and share color palettes. However you can use this techniques for all kind of graphql nodes. Most examples are using the good old Blog example and posts.
So let’s take a look at our GraphQL query:
Colour Hunt example query
Lets say we have a simple query like this. Just query all palettes that are available and order them by a variable. And our vue component would look like this:
Vue component with query
We simply load our query, and vue-apollo does all the magic behind the scenes. And we just iterate over our query results. And render the color-palette component.
We now need to add two arguments to our query. The skip
argument which defines the offset where the query will start and the first
argument which defines the limit or how many element you want to query. And we also need to know how many elements there are. So we utilize the _meta
query. So our new query will look like this:
New query with first and skip arguments
Now our GraphQL query is ready. And we need to update the Vue component. First we need to update our data. Because we added the totalCount
to our query.
The totalCount
is quite important, because we need it to check if there are more palettes to load. If we loaded all palettes, we should not fetch again. We simply add a computed property
that will tell us, if we can fetch more. And we can use it, as a condition for our Load More button.
Updated data and computed property
Now we need to update our vue-apollo query and add the missing variables. We should at first create a new variable which holds our number of items we want to fetch. For example PALETTES_PER_PAGE
which I created as a local const variable. You could also use a separate file like constants.js where you save all this kind of constants. So you can change it in one place.
Now it becomes a bit tricky. Because vue-apollo automatically map your query result to your local data model. But we have two returned objects. First allPalettes
and second totalCount
. I guess you could also execute the query twice, but this seems to me like a code smell.
Instead we can use the result()
method which comes with vue-apollo. We simply grab the totalCount and assign it to our local totalCount.
Now lets create our button which will fetch more entries. Simple as that we just add a render condition, which is our computed property. And as we have our loading state, we can change the button text, depending on if it is loading or not.
And on a click we call our loadMore()
method, which we will create in a second.
Now comes the fun part. We need to update our query and fetch more. Vue-apollo comes with a build-in method for that. In our loadMore()
method we just need to call
this.$apollo.queries.allPalettes.fetchMore({variables: {skip: this.allPalettes.length}})
So you remember what the skip
argument is doing? Right, it is setting an offset. In our initial query we set skip: 0
and first
to PALETTES_PER_PAGE
which equals 10. So we are not skipping anything, and loading the first 10 palettes. Now we fetchMore and skip the first 10 palettes. Because this.allPalettes.length`
is now 10.
However this is not enough. We also have to update our query in the cache. Which is quite simple: We are checking if there are fetchMoreResults
if not, we are returning the previousResults
. Otherwise we append the new palette results to the old one with Object.assign() and the spread operator. If you have trouble following, it is always helpful to check out the structure of the apollo cache with the apollo chrome plugin
And thats actually it! We implemented lazy loading of palettes in just a few lines of code. And here is the final result:
I am building Colour Hunt in public and you can follow the progress on WIP. I am also live streaming the development from time to time.